Technical Design · Narrative-Driven Puzzle Platformer
Unhappening
A narrative-driven, side-scrolling puzzle platformer set in a surreal world of machines, memory, and consequence.

The challenge
Designing for a narrative-driven, side-scrolling puzzle platformer during pre-alpha.
My contribution
- Technical Designer on a team of 16
- Project details will be shared when public
Overview
Project background
Anethus’ journey is a search for identity, purpose, and accountability. As a manifestation of a dying man’s fragmented memories, he moves through a collapsing world trying to understand who he is and what role he played in humanity’s destruction.
The world encapsulates a surreal ecosystem of machines, memories, and consequences — each carrying symbolic meaning.
Unhappening reflects reality through themes of extinction, false messiahs, and humanity’s impulse to build what it cannot control. It taps into loss, loneliness, guilt, and the fear of being forgotten.
Gameplay video
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Contributions (coming soon…)
[Due to the NDA, I am not allowed to share any information about the project that is not publicly available, but I hope to be able to share more about the game and my contributions to it after the game's public demo release, estimated in September 2026. ]